Blankhans + Coreborn Farewell
Hello players, We regret to inform you that Blankhans will be closing this year. As a team, we have carefully considered this decision and
Hello players, We regret to inform you that Blankhans will be closing this year. As a team, we have carefully considered this decision and
Hello, everyone! We’ve made some changes recently around Blankhans and we felt it was best to bring attention to them in a single post so
It’s been a while since you received an update from us founders. So, we’d like to take this opportunity to talk about Early Access and the latest developments for Blankhans as a company. This will be a bit to read, so bear with us.
“Hi there, I was just wondering why you haven’t been attending as many meetings?” I frantically look at my calendar, have I missed a meeting?!
Our Creative Director, Hauke Gerdes, recently sat with Jeff and Sema of NewOverlords for their Behind The Games podcast. They discussed Coreborn: Nations of the Ultracore, our upcoming multiplayer survival game, and how a remote studio like Blankhans operates.
Friday morning is one of the most fun times to be a Hansie because it’s playtesting day! Everyone in the company gathers in our game, Coreborn: Nations of the Ultracore, to see everything new that has been added to our internal build.
As the mist rolled across the mountains deep within the Austrian Alps, a group of game developers from across all disciplines were deep in thought.
A social survival sandbox game based on the beloved Ultracore IP. Forged in our fires, shaped with you. Blankhans Studio You might have missed the
When I read an article about Super Evil Mega Corp’s “how we work” handbook and how they defined themselves as a remote-first company and which
Hello! We are Blankhans. Some games industry veterans, games technology entrepreneurs, and game creatives. Definitely a rat pack. This first article will kick off regular
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